RESEARCH DOSSIER
APPENDIXES

 

CONTENTS

A - Calendar
B - People
C - Tools
d - Values
F - Pictures

Calendar

 

RETROSPECT:

2016, August - 12th empire year of Caer Cadarn, a childrens' fantasy kingdom, somewhere in Hungary
2016, September, one-week masterclass workshop with Butoh dance master Natsu Nakajima, Den Haag, NL
2016, October - Inside Looking Out rerun and collaboration with Ludic Collective at CLOUD Danslab, Den Haag, NL
2016, October - visit to Grenselandet, festival and conference for experimental role-playing, Oslo, NO
2016, November - first version of Court, developed through a residency with Roel Heremans at Pianofabriek, Brussels, BE
2016, November - visit and contribution to Stockholm Scenario, festival and conference for experimental role-playing, Stockholm, SWE
2016, November - residency with Marit Mikhlepp at BAU, Amsterdam, NL

 

PROSPECT:

2017, January - pilot premiere of See at Come Together 2016, Frascati, Amsterdam, NL
2017, Jan-Feb - solo residency at CLOUD Danslab, Den Haag, NL
2017, February - second run of See and talk given at Knutepunkt festival, Oslo, NO
2017, March - organisation of 'Piercing Disciplines', a one-week workshop between students of Master Film and DAS Theatre, Amsterdam, NL
2017, Mar-Apr - various small test runs and feedback sessions for See, preparatory work for a small publishing (booklet)
2017, May - roundup of the current working cycle, making of identity, website and publishing for the research project
2017 - June - MARFF, and graduation

2017, July - holiday
2017, August - 13th Empire Year of Caer Cadarn
2017, October - launch of one-day childrens' workshop on role-playing and sound art, commissioned by Stuk, Leuven, BE

 

PEOPLE
 

Roel Heremans (BE) Belgian artist exploring an experimental medium he notes as ‘3D Radio’. Roel’s works are what he calls ‘Interactive Imaginary Experiences’, that take place in the theatre of the mind, allowing participants to embark on an introspective journey within and outside of themselves with the aid of synchronised audio guides.  Earlier this year Roel and I embarked on a collaborative path, from which the first version of 'Court' was born.

Roel Heremans (BE)

Belgian artist exploring an experimental medium he notes as ‘3D Radio’. Roel’s works are what he calls ‘Interactive Imaginary Experiences’, that take place in the theatre of the mind, allowing participants to embark on an introspective journey within and outside of themselves with the aid of synchronised audio guides. 

Earlier this year Roel and I embarked on a collaborative path, from which the first version of 'Court' was born.

Marit Mikhlepp (EE) Marit is an Estonian artist, working through a fascination with objects and actions of domestic life, and how they can act as a trigger for an experience outside the everyday.  With Marit we spent a week in BAU studios in Amsterdam, where we explored the possibilities of working with the space and simple object with no intention, and getting into the state of a pre-expressive body.

Marit Mikhlepp (EE)

Marit is an Estonian artist, working through a fascination with objects and actions of domestic life, and how they can act as a trigger for an experience outside the everyday. 

With Marit we spent a week in BAU studios in Amsterdam, where we explored the possibilities of working with the space and simple object with no intention, and getting into the state of a pre-expressive body.

Ludic Collective (intl.) The international performance group Ludic Collective is currently based all around the world, including the UK, Romania and the Netherlands. I was invited to work with them on their current in-development project 'Planet 1', and in return we use their sessions as the first test ground for experiments in my research trajectory.

Ludic Collective (intl.)

The international performance group Ludic Collective is currently based all around the world, including the UK, Romania and the Netherlands. I was invited to work with them on their current in-development project 'Planet 1', and in return we use their sessions as the first test ground for experiments in my research trajectory.

 
Átváltozó Egyesület (HU) Átvoltozó Egyesület, which roughly translates to 'Transforming Fellowship' is a Budapest-based group of artists, musicians, makers and teachers, creating experimental games, events and workshops for people of all ages. Their main field of research is using playing as a form of art, education and culture creation. Our background as makers roots in a similar tradition of counter-education through play, and we keep a regular correspondence sharing ideas, knowledge and findings.

Átváltozó Egyesület (HU)

Átvoltozó Egyesület, which roughly translates to 'Transforming Fellowship' is a Budapest-based group of artists, musicians, makers and teachers, creating experimental games, events and workshops for people of all ages. Their main field of research is using playing as a form of art, education and culture creation. Our background as makers roots in a similar tradition of counter-education through play, and we keep a regular correspondence sharing ideas, knowledge and findings.

Nina Runa Essendrop (DK) Danish larp (live-action roleplaying) writer Nina Runa Essendrop is one of the first people regarded to transgressing the borders of traditional role-playing and contemporary performing arts. Her 2013 work White Death, a non-verbal role-playing game gained her international recognition and has been working with performers and artists from all around the world ever since. With Nina, we recently started a correspondence, and are planning a collaboration in the very near future.

Nina Runa Essendrop (DK)

Danish larp (live-action roleplaying) writer Nina Runa Essendrop is one of the first people regarded to transgressing the borders of traditional role-playing and contemporary performing arts. Her 2013 work White Death, a non-verbal role-playing game gained her international recognition and has been working with performers and artists from all around the world ever since.

With Nina, we recently started a correspondence, and are planning a collaboration in the very near future.

Untitled Research Group (prospective) During my residency at CLOUD Den Haag in early-2017, I would like to set up a series of sessions in the Hague-area, to test and experiment with the works the come out of my research. The group would include artists, game designers, dancers, cultural and social workers and educators. The secondary role of this group is to hopefully expand into a lab for experiments through playing, in the longer run.

Untitled Research Group (prospective)

During my residency at CLOUD Den Haag in early-2017, I would like to set up a series of sessions in the Hague-area, to test and experiment with the works the come out of my research. The group would include artists, game designers, dancers, cultural and social workers and educators.

The secondary role of this group is to hopefully expand into a lab for experiments through playing, in the longer run.

some of the Tools used
 

attention play

The existence in the world can sometimes distract from what is most interesting in it: itself.
Directing attention to what is already there is the strongest tool to generate content for my works. 

Now, I'd like to ask you to move your right toes, three times.

Even if you did not do that, the exercise did put your attention to something outside the realm of what is on this screen, thereby extending the work in different domains and realities.

Role-playing

Role-playing is the taking on of roles, which allows one to act out of his/her everyday life. The photographer, or the journalist can go places and take pictures of people, or ask them questions. The homeless can sit on the ground any time. The blind are helped through the intersection.

Fictional roles work just as well. For example, a group of ten can take on the role of being the "Top 10 contestants of a non-existent exotic country's geography competition, attending the award ceremony". These contestants can be us.

As mentioned in the research dossier, role-playing is a great alibi for interaction, as well as a tool to contextualise the work and shape it's reality.

rule-playing

Every domain of thought that is not finitely declared can be populated with rules.
For example if we extend a board-game by expanding the territory of the rules governing it over the premises of the board itself, and onto the outside world, the outside world becomes readable in the laws of the board-game - making any game a potential model to describe the entire world.

Rules offer focus and mechanics, they are easy to apply and to engage with.

secret fiction

With the aid of headphones and media players, what is perceived becomes narrated. 
This narration treats the real world as a part of a fictional one.

Museum guides, instruction tapes, GPS machines operate on secret fiction, without them ever knowing of it.

Storytelling

A: There was once a bird...
B: ...who was flying very fast...
A: ...yes, and one day she was flying so fast...
C: ...that she could not find the way home...
B: ...so she asked the help of...

There is never only one story to tell. Within each experience, a multitude of inner and mutual narratives arise. When we tell them to ourselves and to one another, we are creating our own stories.

unusual prop

Inanimate objects can transform, just as people. Tools can loose their everyday function, becoming tools for the magical. Objects merge with their users, creating collaborative actions, and a synergic entity. Objects alter our behaviour, thus becoming a gateway for human transformation.

The person carrying something big and heavy. In order for the person to even progress, he has to interact with other pedestrians, and find the best route and direction to take. For that, he sees his surroundings in a new light.

There is no such thing as a useless object. If not obvious, it's usefulness must be sought out elsewhere. Usefulness shifts, but does not disappear.

values

 

TRANSFORMATION AND magic

By transforming, we  tap into other realities, and thus become able to learn about and reflect back on our own. The purpose of magic is to make the invisible visible, by establishing a reality different from ours, that exists for a certain time and space only.
It is being, becoming and not being at once.

communal decision-making

Every act of playing manifests in a communal event. The initial balance of this event (which serves as a starting point) is broken via an individual or collective impulse, which comes as a surprise to the rest of the community. Due to the surprising effects, tension is born out of the initial balance - which turns to a new state of balance due to the collective reaction of the community.

The process of playing: Leaving the group, transformation through and individual action, the reaction and decision of the group, the return of the transformed into the equally transformed group.

authorship and sharing

The works are open to anyone to participate in. The experience of these works, and the knowledge arising from it is then treated as public intellectual property, as a tool for education and as a work of art.

ENGAGEMENT and empathy

Engagement is a part of playing, and a principle which serves the understanding of behaviours, emotions and inner motivations. 
The empathic person is able to overcome all, to experience belonging with others and realise when she needs to change her outlook on reality.

play and experimentation

Playing is a free-spirited experimentation in getting to know our environment. Through its' many forms, play brings us closer to the world of infinite possibilities, teaches us how to navigate in it, how to rule it, how to shape it. Playing is a gentle, yet brave way to approach the unknown.

PICTURES

 

As a closing, here are some pictures that I feel very close to when it comes to this particular research, but could not find an adequate place for them anywhere else. Meant to act as a relaxation exercise.

It is also advisable to move the feet and ankles, while browsing through them, or change one's position of sitting/standing or angle of gaze with every image, as a way of stretching and getting ready for the outside world.

Enjoy, and thank you for reading!

 
Taped individual programs with headsets, open classroom, Granada Community School, Belvedere-Tiburon, California, 1972

Taped individual programs with headsets, open classroom, Granada Community School, Belvedere-Tiburon, California, 1972

 
Children's fantasy camp, Hejce, Hungary, 1984

Children's fantasy camp, Hejce, Hungary, 1984

 
Children playing, Hungary, 1930s

Children playing, Hungary, 1930s

 
The Conjurer, by Hieronymus Bosch (or his workshop), 1502

The Conjurer, by Hieronymus Bosch (or his workshop), 1502

 
still from 'Interior (Utopia)', by Marie von Heyl, 2013

still from 'Interior (Utopia)', by Marie von Heyl, 2013

 
from the archive of Dinamo Csoport theatre group, Hungary, 2014

from the archive of Dinamo Csoport theatre group, Hungary, 2014